Hey guys,
This model is in
very early stages. Its based off work by these guys -
http://creaturebox.com/
By this piece in particular:
Here are some renders from zBrush of the progress on his face:
Still working on the body armour/suit, but it looks like so:
I know there isn't a lot to go on yet, but I will be keeping you posted with progress.
It would also be good to get feedback on my poly distribution etc.. etc.. later down the line. As I want to set him up as a fully rigged character for unreal.
I will aim to create the textures with poly painting/photoshop and Quixel. Cheers for looking, and looking forward to some criticism.
Replies
I think you went into detailing too soon and and didn't nail your foundation, nor a good silhouette. Looking at the head inside the dome in your second image....I don't see the forms from the silhouette. There there for sure, but could be more pronounced and stronger.
Any advice on:
- Doing the fabric, any good tutorials or ways to figure out folds etc...
- Proportions
- Any and/or everything else
Thanks guys.