Hey nice start! First thing is to focus more on the blockout in graybox state and amtch the feeling of narrowness and depth. Allso focus more on the modularity and defining more modular elements before moving to colors and textures. Check for ref the art in Plague tale requieme, Mafia Old cunntry. ACK Mirrage, indiana…
Honestly the look really good,it will be good to show the modularity of the rocks by putting them in a small environment, nothing to complicated just to test them. Cool stuff man.
this will be a western scene, hopefully finally rendered within the UT engine. Sorry for the boring first post but hopefully in time this will be more interesting. ----