I really hope that is not sub-d yet, as it looks like an overly smooth low poly. There are some proportional issues, check the thickness overall, etc. Re-check your refs, such as the front sight, the barrel spacer that the front rails are attached to, etc.
I really hope that is not sub-d yet, as it looks like an overly smooth low poly. There are some proportional issues, check the thickness overall, etc. Re-check your refs, such as the front sight, the barrel spacer that the front rails are attached to, etc.
It is sub-D :P There are a couple of areas that probably could have more detail added to them, but I want to get this finished (and textured) by the end of the week, and most of those details can be easily added to the normalmap in photoshop.
There are a couple of sections though that I saw that required work after looking over the model again.
looks ok, but tbh, a bit of boring textures atm, add some scratches, maybe something personal like some bandage around the stock etc. make it more interesting.
Replies
Add some cool attatchments to those railings!
Here, take the time to really nail this:
http://www.pixagogo.com/8809104187
It is sub-D :P There are a couple of areas that probably could have more detail added to them, but I want to get this finished (and textured) by the end of the week, and most of those details can be easily added to the normalmap in photoshop.
There are a couple of sections though that I saw that required work after looking over the model again.
This is what I used for proportions:
http://www.kiesler.com/shop/ProductImages/Model870MCS_PartSLG.jpg\
Hobo
Thats baked with textures.
It's never too late :poly121:, only takes a couple of minutes to rebake it, and it shouldn't take long at all to make my control edges a bit wider.
@kjell,
That's only my base texture, I haven't really added any damage or anything yet to it, was mainly trying to get the materials right.
Also, is there anything else texture wise that I could improve?