Hi! Does anyone know why render mode in substance painter gives these artifacts while painting mode looks good. What is wrong? P.S. These artifacts also seen in Marmoset toolbag.
Hi guys, for some reason my UI on Substance Painter 2 and Marmoset Toolbag 3 super gigantic and I dont know how to get the to shrink. anyone knows how to do it?
I have been learning Substance Painter And the Substance Painter-made material is introduced into the Unreal 4 for rendering. Has made some small progress. https://www.youtube.com/watch?v=0AKr3Cswd54
I just can't get a point, why is it happening? For comparison same texture in Substance Designer Also note - there is correct specular in substance designer, unity seems to ignore metallness and roughness.
Working on a project and decided it would be a good chance to learn Substance. Finally was able to bake maps and started messing around with some materials and layer painting. Just a start! Will keep posting my progress in this thread.
Hey guys, can anyone give me some feedback for this piece I made? Modeled in Maya, textured in Substance Painter. First time using Substance. First few pics are reference of the real prop.
Another question, i dont seem to be able to export it as 4k textures anymore. When i create the substance itself i set it to 2k, that being the max resolution for a new texture. And then work with 4k textures within the 2k substance. WHen i'm about to publish i the substance parameters (the info window that comes up when…
Even if you can have the same result in photoshop, if Substance is a part of the workflow of a studio you will need to adapt. You might get a task to tweak a material in substance made by someone else and as a photoshop only user you want be able to do it that easily, which would be very inconvenient for a studio. Also if…
@LuchaDan Thanks you! I'm waiting for mostly-final textures to tweak the lighting but I'm taking note! This week, I sculpted the dirt pile and the rock and started working on textures in Substance Designer. These are a first draft and the final result will be tweaked and hand crafted in Substance Painter. I'll add all the…