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Issue with I-ray in substance painter

Hi guys, a while ago I gave Iray in substance a try but I noticed a lot of oddity with it. Here is a test model I did -
right version: smoothed edges on any edge thats less than 90 degree
left version: hard edge and cut in uv so the shading can be closer to the high poly



here is high poly:


I brought it into Substance painter, after baking it looks fine in the viewport:


but in Iray:



it looks fine in unreal though:


any idea whats going on?

here are my hp and lp fbx:
lp: https://drive.google.com/open?id=1O98vysMPGiUAfn1Q2ix8uBkORObMqzEG
hp: https://drive.google.com/open?id=1nBm5ftxaBv1h4hPwgCjVFgC5df6Vw15L

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