Hello! I'm finally releasing my environment into the wild. This was my final senior project at my university and it lasted the entire semester. The goal was to create a small environment in the Unreal Engine and craft a realistic, polished scene. Everything was modeled in Maya and textured/baked in Substance Painter and…
I saw a movie about 5 years ago on the Independent Film Channel that was sort of a blend between the first Nosferatu movie and some of the other ones. I remember a scene from it where a ship comes to port and swarms of plague-rats swarm down the ropes. There's also a scene where the fresh pine coffins of the plague victims…
Klas Benjaminsson, who also goes as Prowler from BRS is a well known Pixel Artist who compiled by now two books of contemporary Pixel Art from scene artists and even artists from outside the demo scene. At Revision 2017 he was so kind as to tell me more about his fascinating books during this interview !…
I'm working on a stylized, low poly scene based on this concept by Nick Egberts. Hopefully we can all learn from my blunders along the way =D I'm torn between putting all the textures onto one sheet, or making tileable textures. I'm leaning towards the latter, because I really like this style and would love to have the…
Im getting some issues while rendering out a larger scene where there's not enough memory on C. The scene just shuts down. I am not sure where I can change the disk it uses to another disk. I did enable "page large images to disk" from the "Bitmap Performance ..." options, and it helped some, but I cannot create a new disk…
Hey everyone! After moving to a new country I've completely neglected my portfolio for a while. I'm now settled in, so an opportune time to start a new project! I'm making a old-timey chocolate shop in an Art Nouveau style. Below you can find a moodboard and a very very early blockout of the scene. Although it's not shown…
Hi Guys, Just posting a scene I have been making for a little while, which I finally managed to finish. I decided to do a scene as I have been focusing on props for a good amount of time and I wanted to learn more about unreal 4 and the capabilities. it also gave me an opportunity to learn more about substance and…
Hello !We are two students and this is a real time scene we made in three weeks ! ;) Real time render : run at 50 FPS, Full Ultra in 4k with a GTX 1070 A part of the props we made with modular assets : Tiled Textures : We used Atlas Maps technic to optimise the scene : The Softs we used : _Maya _Substance Painter…
Hey guys so I'm having some issues with creating a reflective water shader in UDK (may). I have the scene capure reflect actor placed in the scene with a TextureRenderTarget2d plugged into it. Here are pics of the material setup: for some reason the water is all green, while the actual reflected image is merely a tiny…
Everything was rendered in Marmoset Toolbag 3 with realtime GI. I did spend a lot of time in Lighting the scene and thanks to marmoset for this amazing renders! Fog added a great depth to the scene. Candle has SSS material. 3Dsmax for base models-Zbrush for high poly-Substance painter for Texture Baking and texturing…