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UDK water shader help

Hey guys so I'm having some issues with creating a reflective water shader in UDK (may). I have the scene capure reflect actor placed in the scene with a TextureRenderTarget2d plugged into it. Here are pics of the material setup:

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for some reason the water is all green, while the actual reflected image is merely a tiny square that can only be seen if you get really close to the water. What am I doing wrong?

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