Hey guys so I'm having some issues with creating a reflective water shader in UDK (may). I have the scene capure reflect actor placed in the scene with a TextureRenderTarget2d plugged into it. Here are pics of the material setup:
![1.jpg](http://i1023.photobucket.com/albums/af351/narf760/1.jpg)
![2.jpg](http://i1023.photobucket.com/albums/af351/narf760/2.jpg)
for some reason the water is all green, while the actual reflected image is merely a tiny square that can only be seen if you get really close to the water. What am I doing wrong?
Replies
This seems to have the solution for that. I guess it's a problem with the reflection using too much of the target texture space and the green is the color that gets filled into the surrounding space.