I'm working on a stylized, low poly scene based on this concept by
Nick Egberts. Hopefully we can all learn from my blunders along the way =D
I'm torn between putting all the textures onto one sheet, or making tileable textures. I'm leaning towards the latter, because I really like this style and would love to have the assets to expand this into a larger piece.
Here's my block in for the scene, with some scattered placeholder textures.
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