Home 3D Art Showcase & Critiques

Travellers room

polycounter lvl 5
Offline / Send Message
Pinned
Neel_Parekh polycounter lvl 5
Everything was rendered in Marmoset Toolbag 3 with realtime GI. I did spend a lot of time in Lighting the scene and thanks to marmoset for this amazing renders! Fog added a great depth to the scene. Candle has SSS material.
3Dsmax for base models-Zbrush for high poly-Substance painter for Texture Baking and texturing
Learned a lot while creating this project.
I created this one for my game art portfolio.

Artstation:https://www.artstation.com/artwork/6orN5





Replies

Sign In or Register to comment.