Everything was rendered in Marmoset Toolbag 3 with realtime GI. I did spend a lot of time in Lighting the scene and thanks to marmoset for this amazing renders! Fog added a great depth to the scene. Candle has SSS material.
3Dsmax for base models-Zbrush for high poly-Substance painter for Texture Baking and texturing
Learned a lot while creating this project.
I created this one for my game art portfolio.
Artstation:
https://www.artstation.com/artwork/6orN5
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