Cool idea for a portfolio piece, and you’re smart to worry about shots this early – the island itself can be great, but if the cameras are weak, all that work gets lost. A few concrete things you can try: * Pick one main story angle. For example: “approaching the hostile shore”. Place the camera low on the waterline,…
So I need to whip up some buildings for a game and im drawing a blank on how i should go about doing it. i.e, for a building like this: I always hear it should be done with modular pieces, but which bits should be made modular?
Hello guys! It's my first ever post on polycount (yay, celebrate with me!) so I'm really sorry if I placed it in a wrong thread. [tl;dr : What programs should I learn at first, how to model, first learning basics of Maya, then thinking about UV/proper geometry/textures or everything at once? Any tutorials for…
So i was about to start a new project by modeling a p-40 warhawk.(which is an aircraft) Now with the current trends in games what do you guys feel would be a good tri or poly limit for a vehicle that is targeted at next generation production? Ive gotten mixed signals from people when i ask them.
Hi I finished work at zbrush and i brought to substance painter and then i got a problem about roughness map I want to make different roughness at scratches if i can make height map using normal map or other substance painter tool I will make roughness map but i don't know how make it ps i'm not good at english i hope you…
Hey everyone, the other day I had a really interesting and informative conversation with someone on the UE4 Devs facebook page about landscapes and I learned alot of things that I was pretty fuzzy about before that point, so I thought I'd share the conversation with you all to help spread some of this seemingly rare…
Daz... considering how QA was treated, and the "quality" of food we were given when we 'earned' a dinner (which was only after "10 hour days" that were actually 12-14 hour days), and considering some of the individuals I worked with weren't exactly of any high caliber (mentally or socially), I can believe the comment about…
Hello everbody! I am doodling a few things right now and some got very brutal. That made me wonder if there is an official statement from valve about the level of gore they can tolerate? I know there are those censored/enhanced models that chinese players see (lifestealer,lich etc), but those only really deal with skulls.…