Hey, this is my first post on here. Just completed my first sculpted model for a uni project. Task was to create a realistic character that would fit into the Fable universe. At the moment it is just a high poly sculpt as retopologising, textures, rigging etc. are being done next semester. This includes the weird looking…
This is a listing for a character modeler for the side-scrolling space-western shmup game Tungsten: Armored Outlaw. The game features a hub area between levels that needs low/medium-res character models in a couple of poses to represent characters in the game. The characters will NOT be animated, can have very simple…
Hey guys! Made this little old grumpy troll to practice some new stylized workflows. Hope you guys like it! Concept by Roman Lychkov, more images at https://www.artstation.com/artwork/N51dKD.
Hi everybody, I just started to model this elf based on a concept by Youngmin Suh that you can find right there : https://www.artstation.com/artwork/eP15X I will start to post little by little, as I progress and of course any feedback is welcomed to help me.
Hi everyone! Here's a project I've been working on for quite a while. It was a good opportunity to learn Marmoset and to learn how to do low-polys and textures with substance painter. It was really fun to try new things with this design. Original concept by Labros Panousis : https://www.artstation.com/artwork/J6mEn You can…
3D model made for Assoluto Racing (iOS and Android) Polycount is around 14k (without wheels), 1 texture used. It has been a good challenge for me, the Evo2 despite the blocky style it can be really tricky in some parts, I was limited with the polycount and at the same time I had to keep a good shading on the mesh, I've…
Hi everyone, I'm a fresh graduate and currently working on my portfolio. This is my second attempt to model a car. I'd like to see any critique or suggestions you guys have. Also, I'm struggling to model a headlight now. So any advice on how to model it would be greatly appreciated!!! Reference
UPDATE EDIT: Most recent images ______________________________ Howdy. Here's a character I'm working on, it's "Cobra" a villain from Image Comic's "Haunt" created by Robert Kirkman and Todd Mcfarlane. Right now I'm still at the high-poly stage, which is probably around 80% done. And here's some ref: I've definitely strayed…
Hi guys, just looking for feedback on this character so I know what to look out for on future projects. Made this character so I could practice with hard surfaces.