Hi everyone, I'm a fresh graduate and currently working on my portfolio. This is my second attempt to model a car. I'd like to see any critique or suggestions you guys have.
Also, I'm struggling to model a headlight now. So any advice on how to model it would be greatly appreciated!!!
Hello! First let me say welcome to the community! Is that the only reference you are using? when people model actual cars they tend to use blueprints found online for both the overall shape and sometimes even the construction of the smaller parts such as headlights! There's a reference for that part somewhere! The smoothing between the tops of the doors and the roof look a little weird to me.. maybe tighten up the chamfers? If you aren't hip to the quad chamfer workflow, I definitely suggest a few of the tutorials on youtube... It's awesome for modeling like this! super non-destructive, allowing for easy movement of general shape using few loops.
Hey @Gustavo_ElliottThanks for your feedback. Yeah, I'm using blueprints.
These are all my ref images:
Sorry I don't really understand about the quad chamfer workflow. I'm a maya user. I guess it's same workflow as bevel edge, right? So, I tried to bevel the edges u mention. What do u think? Does it look better now?
Yes, that looks much better I'd say, look how much harder the actual surface looks.
See I don't use Maya much anymore so I am not sure it has modifiers like 3ds max or not... but these videos should still give you a basic idea of how to make it easier...
Think of how you could apply the ideas in the first video to making the pieces of the car and then use the ideas in the second video to get perfect hard surface smoothing. Good luck buddy!
Replies
These are all my ref images:
Sorry I don't really understand about the quad chamfer workflow. I'm a maya user. I guess it's same workflow as bevel edge, right? So, I tried to bevel the edges u mention. What do u think? Does it look better now?
Hey guys, I almost done with this car model. Here are some test renders in Maya using Arnold