Hey, this is my first post on here.
Just completed my first sculpted model for a uni project. Task was to create a realistic character that would fit into the Fable universe.
At the moment it is just a high poly sculpt as retopologising, textures, rigging etc. are being done next semester. This includes the weird looking beard as that'll be changed to hair cards.
Any and all feedback and critique welcome as I'm just getting my foot into sculpting. Particularly if anyone has any advice on the feather as I ended up just sculpting it but I'm not sure if this would be better to do using a single plane and an alpha map/texture or if there are any other methods I could use.
Thanks in advance
On the left is the original concept I used by Sangsoo Jeong (
https://www.artstation.com/7200ss). Right is my edited version.
High res character sheet: