Props from the game I'm working on, heres the first one. It's a cubicle dividers but waist height. The old office I worked in had these exact ones, and since the game takes place in hell, I though it be appropriate for me to recreate my hell. And a Painting! Still a wip. I'm trying to break away from doing my perspective…
Hi Polycounters, I made a prop for practice I though to try something simple to begin with but which would give me the chance to make some metal materials. Take a look and see what you think I'll go for something more complex next. I'm open to suggestions for what to add for a folio. [IMG][/img] [IMG][/img] Cheers -Phil
SteamLabs is preparing to begin work on 3 new projects. We have a need for strong props and small environment modelers. All styles but currently strong focus on stylized, Fortnite and realistic ancient temples (think Lara Croft). Need link to Artstation folio. No Dropbox or Google. DONT include images in your reply or…
Experienced Env/prop/Texture Artist available for freelance work mail: Jronn.design@live.com Feel free to look at my work in the links below https://www.artstation.com/artist/jronn http://www.jronn.com
Hi! I'm currently looking for a chance to work on a videogame studio, I've been learning hard surface and prop art for almost 2 years. Here's my portfolio https://www.artstation.com/mariogreci If you want to contact me, you can send a message to mariogrecicortes@gmail.com Thank you!
fixed geo of the grip a bit for better form and fixed textures of the rust a bit(no big changes really, just for the final post for this prop), gonna start make new prop. as always - critique appreciated
Hey, all, I'm wondering if I could get some feedback on what I have so far of my 3D environment/prop art portfolio. Obviously there's always more one can do, but I'd like a general idea (from people who aren't my friends and thus biased in favor of me) of whether it's worth it for me to be applying to jobs at my current…
Hello! I'm currently available for freelance or contract position as an Environment, World or Prop artist. If the opportunity arises for full time or part time employment and the team is exceptional, I would love to talk more about the opportunity. Please take a moment and check out my Portfolio if you are looking for a…
Hey everyone! This is my first post on polycount and it is a piece I am working on for my 3D prop modeling class, the dagger is from the movie "Chronicles of Riddick" and I've so far got my high-poly model almost to a finish, gonna start working on my low-poly model here soon. Feedback is always appreciated, thanks!