Hey everyone!
This is my first post on polycount and it is a piece I am working on for my 3D prop modeling class, the dagger is from the movie "Chronicles of Riddick" and I've so far got my high-poly model almost to a finish, gonna start working on my low-poly model here soon.
Feedback is always appreciated, thanks!
Replies
I think you could push the silhouette a bit more in some places, especially in the shapes of the hilt especially the little spikes coming off of it. I think the roundness of the blade could be pushed a bit too.
I exaggerated in my sketch here, but you should get the idea.