Hi PolyCount, first time poster here. Been doing 3D now for about a year. Just working on a personal project to improve my hard surface modelling. I am modelling a Vickers Mk.1 .303 Machine gun, It will eventually be complete with tripod, ammunition crate and link and a water jerry can. Half way through now and thought I'd…
Hello i am going to be creating this environment with the goal of improving my Photoshop PRB texture skills. I started with a block out (the red boxes are human scale reference at 1.8m) Then i did a simple paint-over for modularity Ill show my Current High poly work now. Air Vent Canal Stairs Ceiling Railing Light Unit…
I realized after the VG remix that my painted textures need some work. My goal with the project is to try 2 very different styles of textures on the same mesh that uses the same normals. Since this is a test and a learning experience it may not work out, but failure is how you learn. I'm hoping cleaner normals on this…
For my first post I'm loading 2 projects i did for class. They're supposed to be speed models, but I'm still kind of slow. Each of these was probably 5-7 hours from beginning to end. Feedback would be nice (though I probably won't edit these models due to other work i need to get done, I'd still like to know what I could…
Finished at last! Feedback still welcome BTW... See more on Artstation: https://www.artstation.com/artwork/ELx02A [OLD POST BELOW] I've been working on this for a while. It is based on the concept by Daniel Solovev: https://www.artstation.com/artwork/1wWm8 But I modified it slightly so that it made a bit of mechanical…
Hey folks! I'm working on getting better at 3D-animation. This is the current project we're doing at school, would be happy to receive some feedback. The deadline is tomorrow evening (5th) so there's still time to make adjustments. There is obviously floatiness, weird timing and unnatural motion, but its getting to the…
My intention is not simply to criticize the game industry or to repeat the structural problems that all of us already know and struggle with. I don't want to be misunderstood. In fact, it is not even a sector that I am deeply involved in or closely follow.However, there is something I have noticed. More and more people…
My 1st time try concept with zbrush (this is my big mistake, really need sketch in paper first, if you dont have enought experience it will be disaster to doing on 3d alone). The result is not good as a expect (because of dealine so i cant modify lowpoly version better ). BTW it was so fun to try hardsurface, i got a lot…
Hey Polycounters! I had an old High Poly shotgun of a Remington 870 Tactical that I decided to finally make game ready. I just finished developing my portfolio: www.Stockwell3D.com, so I thought I would work on finishing up some Props to add. This will be the first gun I've made that I'm taking to texture, so i'm really…