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Mass Effect Environment - Photoshop Texturing Practice

Vinceee09
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Hello i am going to be creating this environment with the goal of improving my Photoshop PRB texture skills.


I started with a block out (the red boxes are human scale reference at 1.8m)

Then i did a simple paint-over for modularity

Ill show my Current High poly work now.

Air Vent

Canal Stairs

Ceiling

Railing

Light Unit

Control Tower

Walkway Tube

Walkway Tube Corner

Walkway Support

Main Wall

Main Floor

Canal

Floor Raised

Ill next begin to build the low-poly assets so i can bake down the assets and delve into Photoshop

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