Hi guys, This is my first post in polycount!! I usually do hard suface stuff, so I suck at organic sculpts. I want to change this, so I have decided to do a bonsai tree. I'll be posting WIP's here, any comment and critique is welcome!!! So far I have only the zphere rough WIP. Thanks
I am a student studying animation is South Africa. I am currently working on texturing my first 3d character. Been working in Maya and dabbling a bit with Mudbox and Zbrush. The character is a space miner. My initial concept art for the character: Here is a screen grab of the wireframe, it had to be all quads: Some things…
New: http://www.vigville.com/test/ Old(now): http://www.vigville.com Rip it apart. Tear it to shreads and tell me how to build it up right. I have next to no HTML experince and I am using Image Ready to make the pages. I am vaugly aware there are better ways to construct the pages so any pointers would be GREAT! Also keep…
Sample: The
wind was picking up. It rattled through bronze-green wind chimes, looped
through wet grass, and whipped through a solitary figure’s silvery hair. She
sat on a mossy stone outside a dilapidated cabin – rotting planks and worn
stone masonry; beside her, the remnants of a claymore glowed and hummed with
the…
Hey everyone I have been working on my final major project for my Masters in Game arts. Here is how the scene look right now with some of the references i have been using. I am open to any critiques that you guys may have upon the scene. Thank you!! the scene is mostly inspired from the amazing concept art from Marina…
Hello guys ! I decided to sculpt Gideon from MTG for practice. I'll be posting some WIPs here along the process of his creation. Lets start with my major reference : His armor vary from art to art so I will probably combine elements to achieve a good result. I'm curently working full-time, so I'm creating this thead to…
Hey polycounters! I just wanted to post up my WIP for a personal project I am doing to help improve my modeling, sculpting and Substance Painter skills. I got my inspiration from a concept art I found in the Blizzard Art book. Here is my WIP:
Still practicing some outdoor environments! Huge Pokemon fan, so I decided to create some more realistic renditions of the areas in the Pokemon games. References: References Created by Drew 108 Current Progress: I automatically applied grass vegetation to anywhere with the "grass" terrain texture. I would manually place…
Hey everyone, So I'm pretty new to all this (Trying to learn through youtube tutorials lol) and I think I have the basic gist of it. Below I've attached a draft that's in it's really early stages, but I do hope to finish it and possibly improve with the help of everyone here. Anyways, I chose the AWP because of how simple…
LATEST UPDATE: More pictures over at www.simonjonasson.com ORIGINAL THREAD: Yo polycount. Started working on an Rk 62 yesterday since it looked really cool and I couldn't find too many people that had done it in 3d for games. My first real gun so C&C is extremely appreciated! :) Here's the currect state of the HP (ofc…