Hello Polycounters, I'm experimenting with some texturing workflows in UDK and was wondering if I could ask a couple questions as well as get your input on the following: I have my uvs for a number of objects set up the in the following format(using multi-tile textures): The closest I have come to figuring it out is using…
Hello, My name is Ákos Halász, I'm currently a student at University of Abertay Dundee in Scotland and just finished my second year on an undergraduate game dev course. This is my first project with UDK and basically the second with 3D modeling. :) I worked on it for the whole year for two one semester module. I used the…
I recently re-installed UDK on my new secondary harddrive, and then I set about to finnish a scene I´ve been busy with. But when I try to save my Package with all my meshes and textures, it doesn´t seem to want to save them. I re-start the program to check, and more then half of my meshes are gone from the package. The…
Hey guys. I've been lurking around here for a while now and I'm ready to start showing some work Im doing in order to get feedback and to improve. I starting working on this subway as a personal project in maya which got brought into a class assignment for UDK. Now I want to continue on with it and finish what time didnt…
Ive created a model in 3Dsmax 9 and am importing it into UDK (the new one) there is no real problem until i apply the normal map ive created and then i see some bad shading going on where ive flipped my UVW's in max. here is a picture of the effect; here is a sample of my UVW's showing that ive flipped half of them and…
Hey everyone, We are super pleased to announce that our latest feature DVD has been released - Advanced Mesh Paint with UDK featuring Polycount artist Ryan James Smith! It's an advanced title, with over 3 and half hours of UDK training: As always, we really appreciate the support that PC gives us! You guys rock! And of…
So how would one go about setting up hitzones on a target (like a bullseye for example) in UDK where you would designate a score based on exactly where you shot? I'm a newbie with UDK, but in other engines I've done this with setting up hit geometry, a seperate layer for each 'zone' of the target, and then a seperate…
So I've been working on a little scene in UDK lately and I've run into a strange problem. I'm not longer able to save changes or add new meshes to the level. From what I've read on Google it's because my package is external. The few ways I've seen to make the package internal haven't worked for me. Am I going to just have…
I'm having some troubles with the new landscape editor, and I've got some questions. I'm trying to make a blockout with the landscape editor, and when im done sculpting it..can i export it as an .obj so I can build blockout props ontop of it? Do materials only work on the landscape editor based off a heightmap? Or can you…
Hello all, I have been working on this for a while now and decided to put my progress on here to show you. My methods from maya to udk and my planning are not the best, but i am getting somewhere. I have recently finished a contract at Rare as a marketing artist and loved the stadiums the environment guys were doing, so i…