Model/Animate the material opening in whatever and then have it turn to a apex cloth when it lands, other wise you'r going to have to animate the whole thing. You want to learn about the apex clothing, cloth and the udk
@Jackablade: the hanging cloth on the pommel is just a placeholder for now. What are your toughts on the wrikles of the cloth on the head of the hammer?
To keep it short, I've hit a brick wall when it comes to the pipeline for cloth simulation for animation. There are plenty of tutorials and blogs talking about how to create, retopo and sculpt on clothes but nothing the covers the final simulation of it. I have a fully retopologized clothing model with but I know of no way…
Hey guys! I'm currently working on my character at the moment, and I need some advice on cloth. I've never really sculpted cloth before and it's proving to be very, very difficult. Can anyone offer me any tips as far as cloth goes? Here's the concept I'm working off of:
I seriously don't think that they're animated normals, I think that it's just simple cloth simulation. I assume that they've applied cloth simulation to the character's cloth and then attached it individually to the mesh. Any insight on this would be appreciated.
Hey lovely cloth work, those arms look exceedingly skinny considering the thickness of the cloth on top. I think even if you just expanded the cloth alittle it could help negate that. Keep up the good work :)
Hmm. You should take a look at skinned cloth, it's much more optimized than interactive cloth since it's oriented for characters. You'd have to skin that cloth with bones though. Actually in this specific case it might be better to leave it as it is but for stuff that moves along with the character like a cape or a skirt I…