Hi guys,
I've just finished my characters base form and now would like to add clothes; I sculpted the anatomy so its quite realistic rather then stylised, but having problems with how clothes are made and sit on/interactive with the mesh.
I know people usually extract the required area i.e. torso and then shape into a tshirt or jacket and then place over/import into zbrush for more refined detail however keep getting gaps inbetween the body and clothes mesh; or it intersecting.
I know usually when your retop it becomes 1 mesh, i.e. hands attached to sleeves, jacket > neck > head; but if anyone could give some advice on how to tackle clothes - I would be greatly appreciated.
It also looks quite flat - and doesnt look asif its wearing the top, merely place ontop.
Replies
have a read through this,
http://en.9jcg.com/comm_pages/blog_home.php/blog_content-art-180.htm
Dave, the thing I usually do is start with the clothing almost flush to the skin. Then when I sculpt, I try to only sculpt OUTWARD away from the body. That way, I don't wind up with skin poking through the clothing.
If I do wind up with a little skin poking through, I don't usually worry that much. When it comes time to bake, I am not gonna leave massive chunks of torso underneath the shirt. I am going to delete everything that should not be visible.
cheers for this; the tutorial is great johnny cheers,
dirigible - portfolio is looking nice
Ha, thanks. I need to update it more often.