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Creating a quality cloth simulation and baking to bones

polycounter lvl 9
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Wayfray polycounter lvl 9
I'm trying to simulate some nice clean cloth behaviour on a cloak with the cloth modifier of 3ds max 2012. The best I can do involves using the burlap preset, which allows me to get a clean animation with bones but is much too stiff. Anything less stiff doesn't seem to translate well to bones (I'm aligning bones to point helpers constrained to the cloth mesh).

Basically I've been playing around with cloth properties and have not been able to find something that acts both fluid enough and clean enough. I've experimented with plasticity and shearing but I can't seem to find a consistent solution.

I've tried modifying the cloth scale and polygon count and modifying the mesh, weights, etc.
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