Heheh, yeah. You might also try a Composite map containing two Mask maps, each containing a bitmap and the 3DPainter, with one Mask using the Inverse Mask checkbox...?
have you tried using the mask curve tool? It lets you draw masks using a path based system instead of doing it freehand. It's next to the circle mask tool
Hey everyone! It's been a while, but I finally finished up the Adesola mask project I've been working on. Feels good to have it all wrapped up! The process of designing the mask and experimenting with XGen and UE5 was an absolute blast, and I cannot wait for you all to see the crazy possibilities that can be explored in…
I'm working on a mask design I made for a contest. This is called the Viper Fox Mask :) . Below is the high poly I'm making and the concept. I'd love if anybody can give me some feedback on this. Thank you so much !
you can Lerp two textures together with a mask(something like a cloud or whatever). That mask can have a texture coord linked to it to increase/decrease the scale of the mask. also decals
im thinking of taking the mask and putting it on the hunter and making a new mask for the lion...after some thought and google searching, I've decided that I am going to change the head and mask
Disregarding the legality and the quality of the pieces. Why are there 2 shotguns* and a tribal mask in a pack? Exactly how many projects are going to need that combination of assets lol. Also that tribal mask is actually just the mask from the film "The mask" lol *not sure if the second one is meant to be a shotgun or…