Hey to all,
I'm having issues with UDK's Translucent material, specifically shadows.
So I set up my material to be "Cast Lit. Trans. Shadows as Masked", problem is, it doesn't show the shadow, unless I select the light, once I deselect it, I don't get the shadows anymore.
I guess what I'm trying to ask is, is there a way for Trans materials to cast Shadows in real-time? Without the baking?