Zbrush works best at a unit scale of 2. Much smaller or larger gives problems with brushes, Dynamesh etc. 3dmax works best at a scale of about 10x larger at least. At 2 cm modeling functions do not work properly anymore. Exporting unified objects (scale of about 2) from Zbrush to 3dsmax results in objects of about 2cm in…
Hi I am looking for 3dsMAX plugin/script where you can generate shape from picture like this: extrude cylindres by image (zdepth?) I know once saw it somewhere. thx
Hey, in 3dsmax there the amazing "Peel Mode" where I can pin verts and pull and push the UV's to get straight results really quickly. Wondering if theres a Maya equivalent? :)