Hello there.
I've encountered a problem, I modeled a mesh and the modifier stack is like this right now :
Skin
Turbosmooth
Morpher
Editable Poly
I created the morph targets and it's working fine in 3dsMax. but when I try to export it I get the error that the vertex count differs from source and morph target. I checked and the count is not different, I have not exported and imported anything everything has been done in 3dsMax.
Even I tried to copy my current skinned mesh, delete the skin and turbosmooth and created a new morph and added to my original. It works again in 3dsMax but the error still shows up when I try to export.
Any luck?
Thank you.
Replies
Easiest solution would be to turbosmooth the morph targets and put the morpher after turbosmooth