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Author:
FredCM
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Technical Talk
[3DSMAX] FBX Import and replace/overwrite base object.
OccultMonk
interpolator
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OccultMonk
interpolator
Mar 2018
Is there a script that can replace/overwrite the base object when re-importing an FBX file into 3dsmax so that the modifiers stack remains?
MODO has such an option. But how would you script it in 3dsmax? How does 3dsmax know which object is which?
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