sounds like a great idea, i would also say that splitting exercises into small chunks and sharing assets in-between would also be great. could be set-up like the concept tag, eg highpoly(?)-texture(?)-render(?)-finishedpeice (by ?,?,?)highpoly(?)-texture(?)-render(?)-finishedpeice (by…
i would go back to the blockout stage as danr says its important to get the feel and scale right first big brushstrokes, its like your jumping a few levels of detail in zbrush befor your ready, take your time over the blockout. i find them fun. and a back alley doesnt really have paving stones, i think your doing that…
I felt like documenting my progress on polycount would be pretty ideal, so here we go! I picked Shiva because she's my favourite aeon from FFX and it seems more doable with my short break. ALL THE BEST TO MYSELF B) The aim of this is to finish a full character as best as I can. Concept art I started from a base mesh.…
Current stage; Hello! It's been a while. I'm starting a new diorama as I'm teaching an online class, so I thought I'd share my process here! C&C encouraged. Just at the concept stage so far. Front; Back; Blockout I painted over and am using as my starting base for the scene in UE4; Got it set up and ready for some blockout…
Hello everyone! I'm making a cypress tree, but I want to get more guidance on this as I go along. I also recently began learning ZBrush, so I'm learning more and more as I go on. Here's a small board I've put together for references I was watching a tutorial where the guy used ZSpheres, so I began using those to block out…
Just wanted to start a thread showing what I am up to. This project is to turn myself into a realistic game character by the end of seven weeks, when Adam Skutt's class is finished. So far this is what I have after 3 days. Day 1 - Head blockout Day 1 - Body blockout (just enough forms to go into marvelous tomorrow) Day 2 -…
Current progress: ____________________________________________________________ Greetings polycountians, I've started a new little project and decided to start sharing progress from the blockout phase, because why not. Here's the blockout: I've actually done a bit more progress but I'll share that a bit later for continuity…
As a new school course starts, I have decided to make an environment. Our limits are 50 000 tris and 4 x 2048 texture maps/material. With a time limit of two weeks, I have tried to find an environment that isn't too complicated, but still interesting. This environment will be rendered in UDK. The concept I will be…
Hi guys, Hoping to score some C&C on my current project. Made this corner first as a keyhole area to push the quality I wanted. Latest screens: Refboard etc: Found some nice ref images online and with a perfect hero piece, the paper press: Blockout mesh: Some photogrammetry wall of the side of my appartment building: The…