Just wanted to start a thread showing what I am up to. This project is to turn myself into a realistic game character by the end of seven weeks, when Adam Skutt's class is finished. So far this is what I have after 3 days.
Day 1 - Head blockout
Day 1 - Body blockout (just enough forms to go into marvelous tomorrow)
Day 2 - Marvelous!
Day 2 - Marvelous to Zbrush sculpting
Day 3 - My racing shoes (the soles still need to be sculpted out, but I ran out of time)
Stay tuned for more!
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I took the shoes back into zbrush and grouped by normals and then creased the polygroups so that the layers had a sharp edge for a couple divisions. Then I removed the creases and subdivided again to round out the sharp edge.
That's pretty much it. There are probably better ways to go about it though
Just a small update for Day 5. Haven't gotten the chance to work on this until today. I fleshed out the head some more and made some rough hands.
Here is a small update since I don't get a lot of time to work on this in my spare time. Just added some finer detail and going to work on the lips some more later.