Hi guys,
Hoping to score some C&C on my current project. Made this corner first as a keyhole area to push the quality I wanted.
Latest screens:
Refboard etc:
Found some nice ref images online and with a perfect hero piece, the paper press:
Blockout mesh:
Some photogrammetry wall of the side of my appartment building:
The wall was made with blend maps(RGBA) to create the different colored paint coats:
Working on the skylight roof atm, small preview blockout:
The foliage is all from megascans except for the ivy, photoscanned these from a tree near my house:
Cheers for any feedback
Replies
I think decals will be the way, I think it's a bit much in the reference photos, I could use some more detailing overall tho. Cheers for the feedback!
My screenshot disappeared for some reason from my last post, so here's a small update. added tarp to the ceiling windows/roof and some other small details. Tomorrow I should really be starting on the left wall and it's props.
Made the base material colors for this prop with white values for instanced material colors usage:
started making smaller refboards per prop:
Some new (preview quality atm) lighting:
Focusing on the windows / paper mill and adding more moss to the scene..more feedback always welcome !
Still got some artifacts to take care of, and finish up the last piece..then a final push and it should be ready for export to UE!
Nothing special, just cutting a hole out and extruding the edges outwards, and yea..trying to fix the topology in such a way it doesn't mess up the bake..quick maya screengrab:
Coming back to this project after a bit of a break I release I need to rework a couple of things, composition and art quality wise, I'm currently making a list with improvements! More screenshots soon! C&C always welcome for the list.
Here's an unlit view I made in a test scene:
Anyway, here's a /stat scenerendering at around 2100 draw calls . It's all still running smoothly (60 fps) but the tri count is getting to be quite high for the scene, around 10 mil at the moment and I'm not quite done yet. I might have to repaint it a bit less dense in the end.
haha thanks It's one of the things I wanted to do some more of. Might do it still on some other props , wanted to redo the pipes anyway.
I was thinking of changin the door color for example and draw more attention to them. Just some thoughts, its a great scene already. I especially like the moss and your environment textures.
Looking forward to see more
Starting with the pipes for now..trying out some more blue in the scene tonight.
I might write down some stuff soon, it's all a pretty simple workflow but it's good to get it out there
Thanks for the C&C so far!
Some graffiti decals could be a great opportunity for some color Break up, and might work well as another layer of storytelling.
I got some stuff coming up that I'll probably post here as well
For now, I've updated the windows on the left wall with blue glass and a white frame for some more color values..also updated the back of the room.
Hoping to round it up this weekend!
https://80.lv/articles/building-artistic-environments-with-scanned-assets/