Current progress:
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Greetings polycountians,
I've started a new little project and decided to start sharing progress from the blockout phase, because why not.
Here's the blockout:
I've actually done a bit more progress but I'll share that a bit later for continuity reasons.
I'm basing the environment on
Tu Bui's marvelous
work.
I usually post ~finished work (right before polishing) on here, which I feel is too late to get proper feedback, so hopefully this time all you nice polyticians can critique the f out of my s.
Cheers !
Replies
Also did a test lighting to have a better understanding of albedo colours.
The little details I'll be adding as decals later, as well as the animated screens.
Next will probably do the wall modules and windows on the right.
I've added some walls and windows, and of course decreased the roughness:
The idea here is to fill the walls up with modules and have the same base mesh (basically saving some texture space).
Next will be the walls on the left and the tube thing.