Hello friends and thank you for potentially answering my questions. I recently upgraded from Maya 2012 to 2015 at home in an attempt to stay current with the latest workflow, but also because there is a viewport anti-aliasing issue that I've been dealing with that I hoped upgrading would take care of. It didn't. I've…
Hi all. I'm quite new to 3D, I stumbled into 3D in about September 2012 after finding a University of Reddit course on Game Art. So far I've bloody loved it and, without going into too much detail right off the bat, I'd like to try pursue it as a career. so I'm looking to progress and crits are greatly appreciated! To give…
Intro Hi, Name is James, this is my first forum post on polycount however this is an example of my work the considerations I had gone through to create a Character to be taken into the UDK engine. The final result of the project will be a functional character for a fighting game, rigged and presented. To note this is one…
Art Books and Robots, what's not to love? Robot Envy is an online community with thousands of fans and hundreds of artists coming together to celebrate the world’s best robot art. The idea launched back in 2012 with the successful kickstarter backing of a specialty sketchbook created by davpunk. Since then, the Robot Envy…
Tom Bui from Valve is going to be giving a talk about Greenlight: Valve's Community Managed Steam Indie Portal Wednesday, September 19, 2012 - 7:00pm until 9:00pm Bungie Studio Auditorium , 550 106th Ave NE #207, Bellvue WA IGDA Seattle presents: Greenlight: Valve's Community Managed Steam Indie Portal by Tom Bui IGDA…
I'm trying to create a C# script in Unity to make a box (or plane eventually) fly somewhat realistically. here's what I have so far: public class MoveCube : MonoBehaviour { public float moveSpeed; public float rotSpeed; private float deadZone = .1f; //private Vector3 moveVector; // Use this for initialization void Start ()…
This is my second serious project using UDK. It's called "DataHive". I'd appreciate constructive feedback as I'm constantly looking for ways to improve this project. I value critiques because I'm struggling to make this a better and more visually appealing game for folks. UDK Optimization tricks, techniques, suggestions on…
*EDIT* Adding current progress to top post Finally getting around to starting a new thread! It's been a long time coming. Anyways a while back I grabbed a concept from one of my coworkers Wes Wheeler (https://www.artstation.com/artwork/nE9dO) that looked like a lot of fun. I kept waffling back and forth between wanting to…
Hello, I would like to announce that ULU has officially launched. And our 1st course is designed with the self taught, and indie game developer in mind. Here is a quick summary of what you will learn from the course. Course Home* 1 Naming Conventions * Naming Convention test * 2 UDK Team Directory and Versioning * 3 UDK…
Thanks Muzz:) ysalex: Thanks for the input, I've made a some more adjustments but don't have an update just now. The hair on the back of the wrist/arm is more obvious with the texture on but I know what you mean. Bad Hair So i kind of suck at (realistic) hair, weather it's just in the sculpting phase or the low…