Hi all.
I'm quite new to 3D, I stumbled into 3D in about September 2012 after finding a
University of Reddit course on Game Art. So far I've bloody loved it and, without going into too much detail right off the bat, I'd like to try pursue it as a career. so I'm looking to progress and crits are greatly appreciated!
To give you an idea of what I've done so far, here's a summary of work to date.
Lemonade Stand - The first thing I modelled (3DS)
Security Camera (3DS)
TV (3DS)
Bioshock Wrench (3DS)
Knife (3DS)
Shotgun (3DS + Marmoset + Photoshop)
This was done by following a Millenia tutorial, who I think is the same as on this forum, so I need to drop him a line to say thanks at some point. This was a big breakthrough for me in 3D, finally breaking through on texturing was amazing.
I then got involved with Shadowshifters'
Huntsman: The Orphanage, modelling and texturing a few props for the game. PLUG: Votes would be greatly appreciated - I know they're working hard in the demo in Australia as I speak.
Jingleball (3DS + Marmoset + Photoshop)
Letter Blocks (3DS + Photoshop)
Jack in the Box (3DS)
Metronome (3DS)
Ribbon (3DS)
At this point I'd been browsing around Polycount and was getting pretty excited by sculpting, especially
AFisher's stuff (which I reckon most people are). So I signed up to Digital tutors and got into ZBrush. The first tutorial I did was for this:
I'm really enjoying 3D, so the next big learning hurdle is to get high poly sculpts retopologised into low poly meshes, texture them (I need to learn a lot more about map types) and put them into a game engine. I'm dabbling in UDK but still some distance to go.
For the sake of not over egging this post I'll put my most recent work in a new post.
Thanks for looking and as I say, any feedback or pointers are greatly appreciated.
Replies
I'm firstly looking for feedback about the sculpt itself; I'm definitely getting quicker and this took about an evening to get to this stage. Some proportions are off and the lower legs have got a bit messy anatomically and generally. Not in the concept but I've also given it a bum hole and androgynous genitals (probably a penis).
I've tried to make the body less rotund than the concept too.
ALSO, I've also come across a few issues in ZBrush that might be to do with masking: There are certain points on the model where I can't polypaint or affect the material and it can be difficult to model there. I might have Z intensity cranked up but the brushes are barely making an impact on certain areas. It's happened before on the ant but I'm shooting blind on this one.
You can see what I mean on the busts in the picture; the green parts are fine but the brown bits refused to be altered in any way. There are only 2 sub-tools, the eyes and everything else.
Rottilo by Yigitkoroglu
C&C welcome and help appreciated
I also tried retopo but I'm still getting a handle on it and it seems like there's so many wasted polys on my first attempt:
Also Huntsman: The Orphange has been greenlit by Steam!
VIDEO
Exciting! So I'm working on another asset for that and wrestling with normals at present.
Here's some belated sketches of varying quality and a weary dragon for the Art Jam:
Pose Maniacs - 30 seconds
I ended up being too precious with this one.
So I did this while talking on the phone:
Followed by this after looking at some Feng Zhu:
I'm not happy with my skill at values though so I did this:
He's still a bit low contract though. Still, practice makes perfect.
Self crit - the facial anatomy makes no sense - specifically the cheeks and around the mouth.
Art Jam dragon.
Here's a 2 hour study:
I'm finding the hardest thing to be giving muscle definition without making someone look old and haggard.
She looks less haggard than yesterday's but still has a touch of the frau farbissina
Also an Art Jam WIP of Hexadecimal from Reboot. Based on THIS concept.
[ame="http://www.youtube.com/watch?v=TBLcGs1czck"]Reboot - episode 1[/ame]
Kit-bashed images from Google
Also, here's the last Art Jam bits:
Also, as this is a sketchbook, here's dump of other things I've done.
And that about brings the sketchbook up to speed.
Alternate Art Jam pic.
A very WIP block in on a sci-fi environment. When I say Sci-fi, I actually mean a clean environment to offset the grimy, derelict environments I do at work. It a polar research station with a staff of about 15. This is the main testing area leading to the server room, plus the staff room.
I'm using this to learn a bit more about UDK and modular workflows. If all goes well I'll add on the living quarters and an exterior visible from the server bridge.
I was toying with the idea of writing a short story as context - then I found the comics for Overgrowth and decided a story should be done as the bare minimum.
Overgrowth - Wolfire Games (Makers of Receiver)
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