[soap box] I remember an article a few months back, pitty I can't find it now but it was with a studio exec (I think he was an EA sub studio) and he was asked a question like why don't you take chances on inovative games, why do you keep making the same thing and reselling it as new each year? His answer was something…
Attention all FX Artists / Character Animators / Fighting & Martial Arts fans! This is your chance to work on a fun project and make some great money at the same time. Are you up for challenege of animating "soft body collision"? Are you ready to make gamers cringe when they see bone-crunching punches and kicks that YOU…
Hi everyone, I’ve been experimenting with simulating realistic cloth putting on and removal, and I wanted to share the process and spark some discussion. After a lot of testing, I found a method in Blender that combines manual animation with physics simulation allowing for natural-looking, exaggerated, or even cartoony…
when it comes to the topic of single player, again, I would aruge anyone who is going to even think about sitting there and watching the entire game on stream is not your target customer, or hasn't been sold hard enough on the brand/experience. Or they are more of a fan of the actual streamers personality than the…
http://www.xboxyde.com/stream_3231_en.html This is an Xbox Live Arcade game called Space Giraffe. Apparently it's made by Jeff Minter, the same guy who made the xbox 360 music visualisations. I saw this trailer and thought it looked awesome! It reminded me of the hacking scenes from the movie Hackers. At one point in the…
As an environment artist in games this is something that always stumps me: how to plan and structure an asset pack of modular cliffs for big environments (specifically environments with a lot of rocky, big/steep cliffs and cave areas). This far it's nothing I've really had to do or something I've had the opportunity to see…
Hi everyone, We're currently building a pool of 3D Environment artists for an upcoming project and ongoing work after that. If you're looking for a stable, long-term studio to collaborate with, this could be a great fit. Rates are negotiable based on experience and quality of work. Rates are negotiable based on experience…
Please see the following web page for details on the project, and video. Untitled Document To apply, please email groundstategame@gmail.com :WHAT IS GROUND STATE? Ground State is a first person battlefield combat simulation game for the PC created by independent developers. Ground State is a team based multi player first…
CANVAS Source Engine Game Project What is Canvas? Canvas is a Source Engine-powered thirdperson action/adventure game that details the adventure of a psychic girl named Milena and her sadistic companion teddy bear Borden. Together they venture into the realms of paintings. Pictures (and videos) speaks a thousand words so…