Hi everyone,
I’ve been experimenting with simulating realistic cloth putting on and removal, and I wanted to share the process and spark some discussion.
After a lot of testing, I found a method in Blender that combines manual animation with physics simulation allowing for natural-looking, exaggerated, or even cartoony cloth movement. This hybrid approach makes it flexible enough for both stylized and realistic projects.
Finally, I’ve also included how to export/import the cloth simulation into Unity and while I focused on Unity for this course, the same approach can be adapted for Unreal Engine too.
You can read more about that here:
https://kotaku.com/why-video-game-characters-almost-never-remove-their-clo-1828182196
There’s been little to no public workflow showing how to do this… until now.
If you’d like the full breakdown, I’ve just released a course that walks through the process step by step.
https://the-guru-of-art.com/courses/cloth-animation-mastery/lessons/introduction/
I’d love to hear how others are tackling this kind of simulation or whether you’ve ever tried mixing manual animation with cloth sim like this. Feedback, alternate approaches, tips are all welcome!
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