With the recent comments in GD about sharing. Here you all go. All source files included. If you want to comment about issues, that's cool. Its only 80% done as we are still deciding on the "look" of the game this is being made for (i.e. why all just "shiny" and no wear). So its been put aside about 10 months as I have…
Hello! I have some questions about pipelines and processes when it comes to 3D characters. I'm fairly new to this, just started studying with online tutorials - if anyone could give me a hand with this I'd be incredibly grateful! I made a basemesh inside 3dsmax, then exported to zbrush, and made a high poly with several…
Hello , I am working on a spaceship for the one Idecided to go full modeling rather than texturing wich means modelign also the panels of the surface , I wanted to go for a high poly modeling and possibly reach a CGI level of quality but after hundreds hours of work and a lot of learning I have reached 10 million polygons…
Hello everyone, I have been painting a character of mine and after creating a base layer i wanted to make some changes to the base mesh before i continued. I made my changes in 3dsmax, then imported it in SP1. Before i did this i created smart materials of every material i had created so i could transfer the painting i had…
Hello I am a 18 year old 3D Artist Student from Germany, I started studying in April 2014. The Space Station Environment is my first try working with Next Gen Game Engines. I used 3dsmax as my modeling application, Photoshop in combination with the Quixel Suite Beta for texturing and as the Game Engine Unreal Engine 4. The…
I'm new here, so I want to say HELLO to all first ;) I'm writing here because I want to learn something in game art and I decided to do simple Medival Sword for start and I think that this contest is a good occasion for this. So I modeled sword and do some simple diffuse and specular maps in PS and I don't know what I…
Hey guys, I have a problem with material id order, let me explain the whole situation. I received a car model in 3ds Max and have to do a work with it. Since i really do not like the 3ds i decided to make this job via blender. So the model has few uv map according to the material and materialid. Blender imports it…
Are you using the arnold shaders or the basic shaders of 3dsmax? Try to test render everything with a material override and a standard arnold shader. It should speed things up quite a lot. In general it would be a good idea to use meshes for the asteroid rings. Arnold is very fast at rendering geo but gets slow when it has…
I use the same Dell workstation at work, T5810, as you speced out except 16gbs of ram... it's not really great. Rendering isn't impressive since it's 1 CPU max, if you do a lot of rendering you'd probably want at least a dual CPU capable machine... more the merrier for rendering. We have old HP Z600 machines with 2x old…
Really good job with those items. I wonder how your items will look like after month when you will get used to workflow and limitations of Dota2. About game readability of items please double check if your normal direction aren't flipped. Files provided in technical requirements page have normals red-right/green-up however…