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[Student] UT4 Space Station Environment

polycounter lvl 2
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Lucas Sas polycounter lvl 2
Hello I am a 18 year old 3D Artist Student from Germany, I started studying in April 2014.
The Space Station Environment is my first try working with Next Gen Game Engines.

I used 3dsmax as my modeling application, Photoshop in combination with the Quixel Suite Beta for texturing and as the Game Engine Unreal Engine 4.
The Corridor Screenshot was taken directly from the engine, the other Screenshot were taken in 3DO.

I would love to get some criticism from this awesome community :thumbup:. I know you can give me some very useful tips.

I`ll update the thread as soon as I can show some new finished assets for the project.


WIP Corridor :
_wip__space_ship_corridor_by_lucassas-d7xbbbx.png

Tiles :

space_corridor_ground_tile_by_lucassas-d7x6u6j.png
Polycount : 857
Texturesize : 2k


space_corridor_wall_tile_by_lucassas-d7x6u4d.png
Polycount : 615
Texturesize : 2k


ceiling_by_lucassas-d7x6tyk.jpg
Polycount : 1045
Texturesize : 2k
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