Hey All, Wanted to share what I'm currently working on. Up until now I've just been creating individual pieces from concepts found online. I'ts been my goal to find an entry level prop environment artist position, so I've finally decided to make an interior of a tavern to add to my portfolio. This is my first time creating…
Hello I am working on a 2D platformer game and I need many animated monsters (maybe 30+). Here are the details: -Monster Body:1-Monsters should not have too many details. Here is an example of what I am looking for.https://imgur.com/a/3ejHcXW2-Monsters will have more than one version for example. A-Original Creatures.…
Hello there! I thought I would start a thread to share and collaborate on some workshop items. I have been making some concepts and done a bit of modeling as well. As I make more I’ll post them here, all feedback and suggestions are welcome! ~Concepts~ I decided to design a few pieces for Beastmaster since his workshop…
Hello Polycount! This is some of the work I have been working on for Ink Studio's CryMono Demonstration game (which is intended to show off the power and flexibility of CryMono). The game itself is top down multiplayer tank shooter. Thought it was probably time to stop spamming up P&P and give it it's own thread!…
Hey everyone, I thought it would be good for me to share some of my kismet scripting and general UDK tech art. For full details on my scripts you can check out www.hatchiedesign.com and feel free to ask if you have any questions. A direct link to my kismet documentation http://hatchiedesign.com/?page_id=952 Moving Objects…
I was given a modelling assignment to redesign a fighter character and I chose Link from Legend of Zelda as he appears in the Super Smash Brothers series. I decided to restyle him as older, more muscular and in a samurai style outfit, as you can see in the concept below. I created the model in 3ds Max, with the body and…
Hello, thanks for reading :) I am having odd issues with normal casting, I have done it before and I am confused about why things are looking so weird now... I was working on a weapon and when I started Normal Mapping I ran into artifacts in Maya...When I used existing HP geo to create some of my Low Poly items, It worked…
I'm creating an Overwatch parody and need one shot, that has a 3D, rotating gun. The model should be based on Mccree's pistol. I just need the gun well lit and rendered, with minimal background. I don't mind if the gun is made from scratch or sourced from an existing model, whichever is the best for a balance of…
Hey guys Been forever since i last pimped anything so figured maybe i should ,but anyway I was wondering if you could give me some C&C on these 3 items of intrest. Fn-FAL assault rifle I modeled/textured for my folio/demo reel.It has a diffrent feel to it than my normal work goes I think,much more of a rugged style,which…
LATEST IMAGES: More images/info/updates on last post... __________________________________________________________________________________ Hey guys and girls, This is my first real post. I am a 3d generalist and want to make the transition to an environment artist. I have been doing some tutorials and reading through tons…