Hey All,
Wanted to share what I'm currently working on. Up until now I've just been creating individual pieces from concepts found online.
I'ts been my goal to find an entry level prop environment artist position, so I've finally decided to make an interior of a tavern to add to my portfolio. This is my first time creating an environment and on top of that first time using unreal, yay fun times.
All the items in this scene were made from scratch. Base mesh done in Maya, sculpt in Zbrush, baked in marmoset (it gave me the best and quickest bakes) and textured in substance painter. This piece still needs alot of props made I've started this project two weeks ago and been working on it pretty much daily since then.
I wanted to get an opinion of how I'm doing and If I should stop creating assets for now and just work with what I have at the moment or continue to populate the scene with more things.
next on the list to create was ;
- shelves for walls behind the bar and around the room,
- a simple table behind the bar and some small beer barrels on the bar counter.
Here are some screen shots from ue4 ;
Assets I've made so far, the walls are double sided. Tried to fit everything in one take
Screenshots from around the room
Replies
Going to work on a fireplace now so it will bring a bigger light source to the scene, after that Ill rework the texture values.
As for the torches, yeh I feel into a little trap with them, started duplicating more of them to brighten the scene and 2sec later the whole room is covered with torches :P So like you said changing the texture values and a fireplace will cut those down big time. i've noticed the sharp shadow too Ill work on that after adjusting the textures,
ill work on bring some extra life to the scene with the rugs and flowers. I've made quiet a large window sill on the outside to put stuff on.
I just felt it was a little difficult to work on those things early on as the proportions contently seemed off, but I'm starting to get a better feel for things now
Also, a little variation in hue and saturation between stones would help match your reference.
Spent some more time on fire place, readjusted the bricks to stand out a little less, changed the grout to be lighter and changed the brick colors to match the walls more. also place some clutter just to see how it will look.
Going to try to add variation to the bricks tomorrow, add soot to the wooden beam and inside the fireplace and some tools for it and dressing for the top of it, a sword or some type of banner.
@Ashervisalis , Yeh the windows are lacking glass at the moment. I was not sure about the whole process of lights coming through glass and glass textures in unreal in general so I've left them glassless for now.
Last thing, I think I know why I didnt notice the interior being so dark before. I think its my main monitor, its quiet brighter when i compared the pictures I've posted to how they look like on my phone,tablet. etc.
Next up will be a chandelier so there are no random light spots around the tavern and will do some testing with glass materials to add a bit of spice to the windows
Going to work on beer barrels for the counter and some flower pots for windows and shelves to start to add some color to it. Still got a long way to go
Thank for all the advice Asher
Will start to work on some stuff for the floor, try to make a leather rug and some misc dirt. Not going to be able to work on this after tuesday for the next 2-3 weeks tho