Wanted to share what I'm currently working on. Up until now I've just been creating individual pieces from concepts found online.
I'ts been my goal to find an entry level prop environment artist position, so I've finally decided to make an interior of a tavern to add to my portfolio. This is my first time creating an environment and on top of that first time using unreal, yay fun times.
All the items in this scene were made from scratch. Base mesh done in Maya, sculpt in Zbrush, baked in marmoset (it gave me the best and quickest bakes) and textured in substance painter. This piece still needs alot of props made I've started this project two weeks ago and been working on it pretty much daily since then.
I wanted to get an opinion of how I'm doing and If I should stop creating assets for now and just work with what I have at the moment or continue to populate the scene with more things.
next on the list to create was ;
- shelves for walls behind the bar and around the room,
- a simple table behind the bar and some small beer barrels on the bar counter.
Here are some screen shots from ue4 ;
Assets I've made so far, the walls are double sided. Tried to fit everything in one take
Screenshots from around the room