Hey everyone,
I thought it would be good for me to share some of my kismet scripting and general UDK tech art. For full details on my scripts you can check out
www.hatchiedesign.com and feel free to ask if you have any questions. A direct link to my kismet documentation
http://hatchiedesign.com/?page_id=952Moving Objects
This kismet script shows how to setup objects so a player can carry them from one point to another. In this example I use this method to get up to a higher point of the map. The script uses bools to check to see if the player is moving a crate. If the player is he can not move another crate until the first crate is set down.
[ame="
http://www.youtube.com/watch?v=HJ2mA_0sCPw"]UDK: Moving Crates to Reach Goal - YouTube[/ame]
Faking an item key card pickup to unlock a door
Keycard pickup using kismet, to unlock a security door. In the event of player death the keycard is destroyed and respawns at its orginal location. Door is then locked until the player goes back to pick up the keycard again. In this case our key card is the stock UDk barrel... so fancy it is!
[ame="
http://www.youtube.com/watch?v=EEABx7odasQ"]Keycard Pickup Though Kismet - YouTube[/ame]
Replies
I will load the other images from my site into the this thread here later. I have some zoomed in images.
Btw, you might want to try and see if you can make the pictures of the kismet and save it compressed with .png instead of .jpg, it might help keeping the details while keeping the filesize down, but it does require a little bit of tinkling with photoshops export settings.