I was given a modelling assignment to redesign a fighter character and I chose Link from Legend of Zelda as he appears in the Super Smash Brothers series.
I decided to restyle him as older, more muscular and in a samurai style outfit, as you can see in the concept below.
I created the model in 3ds Max, with the body and clothes items as separate objects and then sculpted them in Zbrush. A sculpt and Polypaint were applied and projected with Xnormal to make Normals, Ambient Occlusion and Diffuse. Editing and Specular and Opacity maps were created in Photoshop.
High Poly in 3ds Max
Front
Back
Zbrush SculptLow Poly in 3ds Max
Front
Back
UVs and Texture Maps
Unwrap UVs
Diffuse (with AO)
Normals
Specular
Opacity
Video Turntable in UDK
Here is a video turntable of the final model imported into UDK with textures applied:
http://youtu.be/DQ151OwfQ90
Due to the image limit on posts, I could not post up all orthographic, perspective and close up views but any feedback would be appreciated and more images can be uploaded in another post or viewed here
->
http://s22.beta.photobucket.com/user/Miz_Giv/library/Uni%20work
(Please note that other uni projects are included in this folder.)
Thank you for viewing and I look forward to hearing from you.