Hello Polycount Community, I put together this little personal challenge to help improve my modeling, texturing and baking process and skills. It started when another artist friend (@echofourpapa) suggested I look around my apartment and just list everything I can see and start making them, and as I put together the list…
Hey guys! A little more than a year ago I started working on an environment for the demo of a romantic action adventure game called Dove and Crow. Sadly the demo was never completed due to the team splitting up, and then I kind of left the environment behind as well. But some weeks ago I decided to finish it and I'm now…
I've produced some sculpts that I intend to be turned into 3D prints, and I was wondering if anyone had suggestions on good ways to render out some images of the sculpts from Zbrush prior to printing. I went hunting on ZBCentral as well for examples of what I'm talking about, something like this:…
Hi guys, as always in my mission to become a better 3d Modeller :) I have some time (1 year) without modelling a thing (have been taking useless classes in the Uni) and I have to confess that I have lost some sort of knowledge or skill. That's why i ask your help to solve this issue :P Here i have a basic model that is…
LATEST UPDATE : Hello guys, this thread will be dedicated to my next personal project, a japanese suburb street from the WataMote! anime. I really dug the simplified art style of the backgrounds and the general mood and decided it was time I tried myself at an outdoors scene. This will also be my first take on foliage…
I started 3d modelling about 4 months ago when I began studying for a 3d computer graphics diploma from my local college. This is my second organic sculpt, which I did for a class project where we were supposed to model anything of our own design in a week. I love zbrush! It really feels like digital clay, which is great…
So, I started this project a while ago: https://www.facebook.com/TouhouKart It's been making slow progress recently for a number of reasons, but progress is being made. In fact, the game is quite close to being ready for a demo release. The trouble is that the project has gone through two character modellers, one of whom…
First off, thanks for taking the time to stop in. Ive been stuck on this Illustration for a while. It's still rough, but I just can't seem to get myself over the hurdle of suck toward the finish line of awesome. I was hoping that maybe some crits and help from the good folks of polycount could push me in the right…
I'm trying to capture this look, in particular the windows; So I built a little text asset with a glass box on top. Added vertex colours in 3DSmax and have brought it into Unreal4. Made a 'master' material (pink) and then a instance (blue). Main questions, 1) Shouldn't I be making the master material grey? Then only bring…
We're looking for artists to fill a couple of roles. This is a small side project for a Kickstarter fantasy themed board game. It is paid work but as you can image trying to keep the costs down for this first one. We are looking for the following: 3d Modeler: Low poly models good for printing at 1.2"x.6"x.75". Need 1…