LATEST UPDATE :
Hello guys, this thread will be dedicated to my next personal project, a japanese suburb street from the
WataMote! anime. I really dug the simplified art style of the backgrounds and the general mood and decided it was time I tried myself at an outdoors scene. This will also be my first take on foliage which I expect to be a challenge.
I intend to show the street on different times/weathers (at least noon, dusk and rain) based on scenes from the anime. Here are some of the many reference screenshots I took :
Now I've been on this for two days and so far I've modeled most of the main character's house (since it has the most scale/prop references).
Based on what I've done I now have a good idea of the assets I will need and the space I'm going to allocate to the rest of the houses (I'm aiming for a lot of modularity obviously).
Next step I'm going to build a rough blockout of the rest of the scene and start detailing from there.
I'll keep posting any significant progression regularly as I just graduated from internship and have a lot of free time right now. Thanks for passing by and giving some advice!
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Check out this video and see if you can replicate the effects:
[ame]https://www.youtube.com/watch?v=UwEuSxAEXPA[/ame]
Interesting. I'll have to look into that, considering I'm on Unity that's probably gonna be a pain to reproduce, but it would definitely look great on this scene.
Update with a general spacing layout :
I find that I tend to enjoy detailing house after house rather than a more global progression, so here's the second house :
And here is a hedge where I tried to reproduce a technique from the game Airborn (http://simonschreibt.de/gat/airborn-trees/), so far I'm pretty satisfied with the way it looks.
Looking at direct references from the show, only the main house seems to have a constant design from episode to episode, so I've been gathering references from pre-fabricated suburban japanese house design and getting a lot of ideas. More houses with varying designs to come, then some flats in the distance, and I can start making foliage to fill the scene where it's needed.
Agree with Joltya that the lighting is really going to sell it, the shadows are so blue in the screenshot, maybe try and get as close to that as possible in unity. Would be cool to see some of the camera lens effects too.
Have a look at how Shaft lights their street scenes for ref: http://anime-backgrounds.tumblr.com/post/48238996477/bakemonogatari-directed-by-akiyuki-shinbo-created
future-fiction : Thanks for the input, I hadn't thought of looking at that tumblr for more inspiration.
The blue shadows correspond to a morning mood that I may or not represent as one of the final shots, but it looks cool. I won't delve deeper in lighting until I have trees modeled and shaded, but yes, flares are also planned
What I like most about your references are the shadows cast on the road. Darker shadows from houses and trees would look pretty great on my plain gray street.
Also Watamote! makes clever use of perspective deformation, I'm going to see if I can give a slight curve to the street to break that straight line (I already have a subtle fisheye effect going on)
I've got some small progress here.
Maybe we could combine forces!
Also thanks to Elementrix for his inspiring work in that regard:
I'm moving on to the monthly hand-painted challenge. Critics are still welcome and I might address them later with a more global view.
You hit the nail on the head.
You need a black cat on the fence, highschool kids in uniform, a parked moped (Mostly joking).
What would really be icing on the cake would be little nods or easter eggs. A death note laying in the street with an apple next to it, Hei's mask from Darker Than Black (My avatar Pic), a dragon ball, The moon from Soul eater, or grafitti like
I'm hoping to see more. I'd also be kind of curious to see how it would look with more clutter in the streets, but am unsure if that'd work with the style/theme. Keep it up, amigo!