Hello Polycount Community,
I put together this little personal challenge to help improve my modeling, texturing and baking process and skills. It started when another artist friend (@echofourpapa) suggested I look around my apartment and just list everything I can see and start making them, and as I put together the list it started to feel like an Inktober prompt. So I decided to follow that format as inspiration and figured I’d share it out to the community.
The ideas behind the constraints was to create a consistent feel and make the challenge somewhat challenging.
The warm-up section is intended to fill the gap until April or serve as backups if you wanted to replace some of the main props. I’ve already started a bit out of order because I put the list together after I started some of the models. I’m honestly not expecting to hit a model every day, but I’ll give it a shot.
Looking forward to any feedback or models! Depending on how well it goes, I may followup with a similar challenge for different themes (sci-fi, fantasy, gothic… idk).
You can view the Sketchfab community post here.
Replies
Good luck with it.
Will you post the results here?
@Analdin That's definitely true. I thought it'd be interesting to see how people (and myself) get creative with simple models that have excess verts and how they cut corners with complex models. Hoping I can learn some tricks from people as well
model
model
model
Can't wait to see everyone's work!
model
model
model
model
model
model
The pizza was a pain to texture because I didn't completely understand Blender's texture editor and why it kept swapping images on me.
model
The scissors were kind of hard to model the odd shapes. I could have made the unwrapping easier on myself by duplicating meshes and sharing UV space, but lesson learned.
model
Finally, the mug felt like a culmination of learning with smooth texturing, better UV unwraps, I wasn't losing random texture references. The only remaining frustrating thing was trying to get the AO bake to include AA, which I later found out Blender doesn't do. At the time I just blurred it in Photoshop, but found out you can just bake at a higher resolution and scale it down, so lesson learned.
model
If anyone's got any feedback or critiques I'm all ears!
Kinda bleh, but warmup 04 done.
model
model
Slurm! It's highly addictive.
Warm Up 06 - Junk Food
Definitely tried to get something done quicker.
Colored with vertex painting and lighting.
model
model
Day one, complete!
Day 1!
Aiming for the lower end of the allowed 300 tri count with these challenges.
28 tris
256 x 256 diffuse
Sometimes the thumbnail is upside down, not sure how to fix that.
Day 2!
Trying to go fully unlit and imply some stylized shading with gradients. Feedback welcome!
120 tris
256 x 256 diffuse
I believe I've also fixed the thumbnail issue mentioned previously.
Day two. Maybe I can do it this way, but faster tomorrow. =P
Day 3!
110 tris
256 x 256 diffuse
Wanted to start assembling a scene so the objects have more context throughout the challenge. I will probably update this one every three days or so with new models from the challenge.
Day three. Went with the far faster workflow for this one in order to get to bed on time.
Also, a footstool is totally a chair, right?
Day 4!
I initially had the keyboard that standard 90s gray, but in the scene with the desk it just seemed to blend in. Kept the mouse on the lighter side to contrast with the mouse pad which in turn contrasts with the white of the desk. Probably going to update certain textures every once and a while as the scene comes together to keep things cohesive.
78 tris
256 x 256 diffuse
Updated scene:
model
Changed the grain and fov to push the stylization a bit more for this one. May change but for now I think it fits.
Day four.
Stayed up way too late working on this and it's dumb as hell.
Day 5! Small potted plant since I combined a couple of models into one day.
146 tris
256 x 256 diffuse
model
Updated scene.
model
Day, uh, twenty.
I skipped ahead to a random one since the model for today wasn't going to be finished any time soon. Kinda put it aside for now.
Day 6! Didn't have much time today, so I decided to actually make the main part of the computer that I forgot when I did the monitor/keyboard/mouse.
36 tris
256 x 256 diffuse
model
Updated scene!
Day Eleven
Being a time traveler is rough. Also, alchemy book.
Day 7! Due to the low poly I'm attempting, I decided to go with a more modern desk lamp.
48 tris
256 x 256 diffuse
@hanoldaa thanks, your models are looking great too! I'm teaching myself Blender and using this challenge as motivation to push through all the hotkey memorization :P Photoshop for the textures.
Day 8! Going to do the bookshelf first so I have something to put the printer on. My desk is running out of room!
60 tris
256 x 256 diffuse
Day Five
An Iron Horde desktop PC to go with the monitor.
300 tris get spent crazy fast. As such, there's nothing inside except hopes and dreams. I'll put something in there when the whole scene is assembled and the polycount limit is kinda relaxed a bit.
Day 9!
68 tris
256 x 256 diffuse
model
Updated and arranged the scene to include the weekend models as well.
Day Nine
Quaint little desk fan
Day 10! Had a cage around the fan like a typical desk fan, but really didn't like the low poly + transparency combo, so I went a bit more industrial.
88 tris
256 x 256 diffuse
model
Update scene.
Day 11! Books for the bookshelf. Delaying the alarm clock until I have room for it somewhere in the scene.
132 tris
256 x 256 diffuse
Also updated the scene, but don't want to keep adding it to every post due to size. Check my sketchfab for the updates!
Day 12! Went with the end table ahead of schedule so that I have a place for more stuff!
84 tris
256 x 256 diffuse
Update the composited scene as well.
Day Ten
Onward!
Day 13! Alarm clock for the end table.
34 tris
256 x 256 diffuse
@zhixson Love the abstraction!
Day Thirteen
A butt target! I textured this with only the substance painter baked lighting material. The results are kinda neat, in my opinion.
@Undertopian
@bevansLTU
Thanks for the complements! That thing is what I picture my alarm clock's true form resembles. A soul sucking entity from beyond reality that exists only to consume, uh, souls, or something.
model
Day Fourteen
itsachair
Day 14! Going a bit out of order again with the waste bin. I want to be able to spend more time on the couch and armchair so that will be my post-weekend endeavor. Until then it will be simpler models to fill the space.
28 tris
256 x 256 diffuse
Day Fifteen
Day Sixteen