Hi guys, as always in my mission to become a better 3d Modeller
![:) :)](https://polycount.com/plugins/emojiextender/emoji/twitter/smile.png)
I have some time (1 year) without modelling a thing (have been taking useless classes in the Uni) and I have to confess that I have lost some sort of knowledge or skill. That's why i ask your help to solve this issue :P
Here i have a basic model that is intended to be a toyish tank and while I was modelling I thought about some technical things that disturbed me.
1) When I add some edges, do i have to add the entire loop or do i have to close it with another vertex or is it possible to leave it like i have in this image:
![topods.jpg](http://img26.imageshack.us/img26/2251/topods.jpg)
Back when i had 3d Modelling classes they teached me that there must be always 4 sided faces, or 3 sided depending the case, and this took me to my second doubt
2) The face above those two edges has 4 vertices or 6 vertices?
also is there a thread here in polycount that explains the modelling technisims to be applied for videogames?
I know it is a very basic question, but please i ask for your help thx a lot
Replies
You will want to finish the loop.
6
Almost every thread is about modeling for games...thats what this place is all about. You won't find everything you want to know from a single thread...so keep an eye out and check out a bunch of them.
The face above it looks to have at least 6 vertices.
also here i put concept of the tank:
@cryrid thx, nope is not for subD, i didn't knew that I could leave it that way with subD's
and
http://www.polycount.com/forum/showthread.php?t=56014
Depends. If its for a low poly model then that is totally cool. If your doing high poly modeling or planning on bringing this into zbrush, then triangles can be an annoyance.