Hey guys!
A little more than a year ago I started working on an environment for the demo of a romantic action adventure game called Dove and Crow. Sadly the demo was never completed due to the team splitting up, and then I kind of left the environment behind as well. But some weeks ago I decided to finish it and I'm now feeling like there's not much more I can do. But before I brand it completely finished I'd like to run it through here to see what kind of feedback you have for me!
So, quick description of the environment... it's set in a romantic and peaceful forest, where a tribe of little friendly and playful creatures called woodlings have their camp by an old windmill. In the intended game the main characters Dove and Crow flee from their rivaling families (think Romeo and Juliet) and briefly reside in the windmill before deciding what to do next.
Oh, and I have not made the characters or woodlings in this environment. They were made by the ever-so-talented Joakim Stigsson who was the lead character artist working on the game!
And, again, any feedback you have for me is more than welcome!
Replies
All of them are screenshots taken in UDK.
I think the reason it seems like some things don't cast shadows is because the settings I've set make the shadows really blurry. So what do you think, maybe I should make them a bit sharper?
Although the yellow/orangey lighting is intentional, to get a warm summer/autumny feeling, I get what you mean, I may have gone a bit overboard :P. I'll see what I can do to bring it back a knotch or two!
Thanks again!
Trees, ground should have texture and colors like this, to give the initial autumn feel. Post-processing should just enhance it.
And maybe to give a more magical touch you might want to add it all together and maybe something like this:
Remember, reference is king.
As I mentioned earlier, I know what you're talking about with the shadows, although I don't really see it as much of a problem myself. The reason some things seem to not cast any shadows is due to the blurryness of the shadows as well as the low lightmap resolutions. I don't really feel that I can up the resolutions any more though, because I don't want it to impact the performance. It's supposed to be for a low-poly game after all.