The proper way to do this would be to sculpt the naked body first. Get the anatomy perfect and them sculpt the clothes on top. It doesn't work well to do the clothes first, esp if you don't have experience doing anatomy or cloth. You sculpting seems decent for someone who has very little experience. You just need to work…
To clarify, this is a base mesh to be used for sculpting, not a low detail model for real-time use. cholden- creepy! Nice reference. aesir- thanks for the critique of the proportions. I made the alterations you suggested. The eyelids may still need to be more defined in the base mesh, but other than that the face sculpts…
Hi I've been testing out clay sculpt rendering, something that isn't really part of my repertoire yet and thought I would seek out advice. Clay sculpt is a private military specialist. I wanted to give him a futuristic military vest reminiscent of Crysis suits. Final render done in Mental Ray. I was wondering if anyone can…
Hello! I was practicing sculpting(This is the second thing I have ever sculpted) and I came to find that my rocks looked muddy or soft. Any tips on making the rock more solid? I was thinking of using the paint tool in mudbox to paint the spec map on the rocks black to take away the shine. Any others tips? Thanks in…
Hi. I asked about the crit for this sculpt is separate thread but it was burried under others. Could you please let me know if the quality of the sculpt is good enought? I would like to start a low poly modeling now. This is a personal, real time, portfolio piece. Simple prop, but I need to make it industry standard.…
Hi Polycount! Here's my first sculpt ever - it's (supposed to be) WWII badass Lyudmila Pavlichenko. I'm calling it done for now. Unfortunately, I can't really export this to any other software that would provide a better final rendering. My first mistake was sculpting this from Mudbox's base head mesh, and when I exported…
So this is my first proper attempt at sculpting a character, from my own base mesh to a finished, generic naked guy with smoothed over genital area. I started with a blockout in Max based on an ortho ref from the wiki. I've done probably an hours rough sculpting on the mesh now, mainly around the torso and a quick head.…
hi polycount! i have a few questions regarding the process of sculpting the human head. hopefully someone would care to help! this is where i have right now (started from a perfect-topo basemesh) reference: (just trying to learn n' sculpt a generally correct human face using this model. nothing portraiture or accuracy…
Hey all, I really wanted to do a sculpt of Vivi, as he is my favorite FF character. I have not sculpted many characters, but I was looking to use this project as a means to learn to rig a character. I am in the early Z-brush stages (avoiding too many details before I get my proper shapes in), but would like to retopo…
I try to make something for my wife every year and since our anniversary is coming up I decided to sculpt her wow character (whom she loves). Zbrush sculpt only started from zspheres. Only thing I did outside of zbrush is the stand. Going to look into getting it printed later for her so she could have it on her desk. Crits…