hi polycount! i have a few questions regarding the process of sculpting the human head. hopefully someone would care to help!
this is where i have right now (started from a perfect-topo basemesh)
reference:
(just trying to learn n' sculpt a generally correct human face using this model. nothing portraiture or accuracy related..)
so my questions are:
1. i think this stage is the "big shapes" stage, so are there any major mistakes, especially the skull portions, in this stage? how soon can i proceed to the smaller/detailed level?
2. what would that level be about? feature refinement & folds/creases? what online courses/resources teaches about those? most of them shows broader skeletal/anatomical stuffs which got me to here, but i dont think i have any materials teaching stuffs in this stage lol.
3. what does a "hirable standard", at least for facial sculpting, look like? i dont mean to be antsy or rush the learning process, but it'd be good to know where i am at right now how much further to reach a professional level...hopefully not too far xD
thanks guys in advance.
Replies
2. If you want learning material you can take a look at stuff like this https://nimlot26.gumroad.com/#FcpZU
3. For realistic faces? really really depends on the company tbh, just try to look on artstation for high poly´s of characters from games you like
hope that helps, happy sculpting
and yea i really couldnt spare the mental power for the ears right now lol so i just left it so basic