I am having a problem at work with Maya 7. The Xform Gizmos (not sure what you call them in Maya - the move, rotate and scale handles) do not show up in all of my viewports. Is there a setting I am missing somewhere? Thanks [edit] I tried Modify > Transformation Tools > Show Manipulator Tool and that does <u>not</u> fix…
Hi guys, I started learning 3d modelling a couple of days ago because I'm programming a 3d game and wanted to be able to do the whole process myself. The shoulders are not yet attached and the reason there are two swords is because I haven't disabled the mirror modifier yet. I'm using Blender and would love any feedback on…
Where else can one start a post with... "Well, I was boning my horse ... ". (never heard that one before I'm sure ) Actually, I just realised after physiquing and setting the bone influences on the model that I accidentally duplicated the head nub somewhere along the line. Is there any way to modify the structure of your…
Does anyone know if there's a way to accomplish a mirroring preview like in 3DS MAX in MAYA? I am accustomed to having a symmetry modifier on geometry while I work in MAX so I can see how the shape is forming in real-time. However, being new to MAYA, I am not seeing a similar function. Any help would be greatly appreciated.
I've noticed something odd, if I adjust vertex alpha by hand the vert count stays the same as the number of actual verts but if I use the Vertex Paint modifier to paint the vertex alpha the number is tripled. I don't like the idea of tweaking the alpha of 2,000 vertices by hand. BTW I'm getting the verts from Max's "Map…
I've just got the latest version of max (2018) When using the UVW Unwrap editor, the settings do not save when you select 'Save Current Settings as Default' in the drop down menu. If you collapse the modifier, and then go back in, none of the settings are saved. I've opened a bug with Autodesk, and posted on the Autodesk…
Hey guys, So, while using the bend tool in Maya I realized something entirely stupid. You can't set the start angle and end angle. So if I want the model to bend 90 degrees, do I just have to eyeball it? Or is there any more accurate way to use the bend modifier? For Modular pieces it seems reckless to not be able to make…
afaik compression on PNG isn't modifying the pixel data to reduce the file size, it's compression like zip compression. You don't lose quality, you lose time/cpu because from unpacking the compression. at the least you can set it to lossless just like tga, but with better files sizes but crap photoshop reading of alpha…
This is my collection of medieval props which I am proud to say are now published on the UE4 Marketplace. All the props in the scene share the same 4k texture atlas set and can be modified individually with colour tints for their main and supplementary parts along with normal and roughness intensity parameters. Marketplace…
Hello, so I got this piece in Zbrush imported from Blender with perfect array modifier and the problem is that radial symmetry seems to not work correctly? Here I tried to sculpt on edges and result is not the same everywhere. I have mirror symmetry and local symmetry turned on, tried different combinations, google didnt…