Where else can one start a post with... "Well, I was boning my horse ... ". (never heard that one before I'm sure
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Actually, I just realised after physiquing and setting the bone influences on the model that I accidentally duplicated the head nub somewhere along the line.
Is there any way to modify the structure of your skeleton in 3ds max without losing all your vert assignations ?
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You can save out your vert assignments using this script and re-structure your skeleton then import the wieghts back in, providing that bone/biped names stay the same
While we're at it, is there any better way to find a vertex with a zero weight assignation other than to click all the verts one by one and look ?
Just ran into yet another detail that hopefully someone will know the answer to. I'm looking for a way to copy poses or keyframes from one frame to another on non biped bones. Does one actually exist or is that functionality only on character studio skeletons ?
For that matter can you save animations when you're using regular bones like you would when using a biped ?
Paul Neale has a script that will let you copy and paste poses for custom attributes, but that's not the same as copying the rotations on the actual bones. Here's the site though if you want to check it out: paulneale.com
You can save the animation from a character if you use the Character Assembly tool. Look up "character" in the Max help doc.
You can save poses for specific sets of bones and save them out to external files. Don't know if it will work with max 6 and above...
http://www.chuggnut.com/scripts/anipose/ver3/Anipose%20install.mzp